Factsheet
Developer:
Abbey Games
Based in Utrecht, The Netherlands
Release date:
May 16, 2013
Platforms:
PC
Website:
reusgame.com/
Regular Price:
| USD | $9.99 |
| EUR | €9.99 |
| GBP | £6.99 |
Description
In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. Provide for them and they may thrive. Give them too much and their greed may get the upper hand.History
Reus is Abbey Games' debut. The idea of Reus spawned at the end of 2011 and incubated in the dungeons of the Utrecht University. It would be an ambitious project, but also one we felt we had to make. In the flickering artificial light of the basement, Reus grew from nothing to something. Its long development cycle is unique for a starting indie studio. Even though Reus' scope is ambitious, we felt that now is the time for a project that we are passionate about. During 2012 and the start of 2013 Reus and Abbey Games developed alongside to a product that feels complete and triggers our pride.Features
- Control four mighty giants, each with their unique abilities
- Terra-form the planet to your will, experiment with different terrain types
- A complex system of upgrades and synergies allows for endless styles of play
- Observe humanity, let your giants praise or punish them
- Enjoy an interesting art style and a strong soundtrack
- Enrich the planet with over 100 plants, animals and minerals
- Unlock new content by helping humanity achieve numerous developments
Logo & Icon
There are currently no logos or icons available for Reus. Check back later for more or contact us for specific requests!
Awards & Recognition
- "Nominee for Most Amazing Indie Game 2013, A MAZE festival." Berlin, 26 April, 2013
Selected Articles
- "Oh, and I guess it also looks like an utterly magnificent god game, a rare breed in these dark modern days."
- Nathan Grayson, Rock, Paper, Shotgun - "Reus looks like it could be a little gem of 2013"
- Patrick Dane, Whatculture!
Additional Links
About Abbey Games
Boilerplate
We make traditional computer games since 2012.
More information
More information on Abbey Games, our logo & relevant media are available here.
Reus Credits
Adriaan Jansen
Lead Design
Bas Zalmstra
Lead Programming
Maarten Wiedenhof
PR, Programming, Lead Artist
Manuel Kerssemakers
Programming, Lead PR
Dennis Pullens
Design, Programming
Yme de Jong
Sound design
Joni van der Leeuw
Music
Tim de Jager
Programming
Marlies Barends
Art
Ronnie Dieleman
Art
Rick Sorgdrager
Art
Jacco Krijnen
Programming
Mitchell Tummers
Art
Nick Witsel
Design
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks









